
One of the biggest beneficiaries of the extra time we've had with 1943, is we have had a lot more time to weave more history into the content. We haven't quite got every single scenario to play without a turn limit, many defensive objectives require the timer to govern their conclusion, but as much as possible for this, and future DLC, we will strive to once again allow players to disable the scenario turn limits.

We have structured as many scenarios as possible to allow for the disabling of the turn limit, if the player so desires. against ground attacks!Īs you can see in the above image, something we've finally been able to return to the Axis Operations that players enjoyed in the Vanilla Campaign is the ability to turn off the turn limit for this campaign. Most dangerously, the Soviet forces have learned from the past years of conflict and the power of German air support, and now there are many squadrons of Soviet aircraft who have the very specific mission and ability to provide support fire.

Some of these battle maps are so dense, that internal testing shows progress of the player's army slowed down to a rate of advancing just 1 hex per turn! The historical Soviet defenses of Kursk have been brought to life in the Axis Operations 1943 campaign, as layers of minefields, supporting anti-tank weapons, hardened strongpoints, and Soviet air support will fight their hardest to stop your German spearheads from penetrating into the Kursk Salient! There's going to be lots of action for your brand-new Panthers, Tigers, and other German armor to engage in.īut more than that, we wanted to take advantage of Panzer Corps 2's unique game systems to make the various scenarios that explore the Battle of Kursk to be a lot more than just tanks clashing against each other. And with our game literally having 'Panzer' as part of its title, we definitely have that aspect of the battle in play. Now we're all certainly familiar with that historical tagline for Kursk of the 'Largest Tank Battle in History'. In this sixth chapter of the Axis Operation Grand Campaign, we're going to take a look at some of the surprises in the Axis Operation Kursk battles, returning customization options, a lot more historical goodies, and a very special ending that players have been asking us to get in the game for a long time now. With that extra-long gap of time between 1942 and the upcoming 1943 campaign, we've had a real opportunity to take 1943 to the next level, and we want to shine a spotlight on several of the campaign highlights here today. The bottom line though, we are at a point where we want the Axis Operations Grand Campaign to be much, much more than just a machine stamping out scenarios, and a lot of extra time and energy was needed to conceptualize just how we could continue to innovate, before we could begin to produce the content. Did you just survive the scenario, or did you 'win' it? Victory might only get you as far as a historical outcome, where anything less spells eventual doom. What if, for example, there were scenarios you couldn't lose in 1944, but instead your task during each scenario was accomplished as much as you can inside of it. In theory, we can potentially explore that winning potential, and completely recontextualize the nature of what 'winning' the late war German historical campaign means. Specifically, one of the concepts we've put a lot of thought into the classical late war problem of 'why am I losing the war if I keep winning every battle?'. Ultimately though, this could mean even more than just a split timeline. There's a lot of groundbreakings to take content that is usually added as a fun bonus with no reasonable connections or lingering effects, and instead integrating that in a Grand Campaign that is ongoing. One of the biggest time eaters has been needed to plan, and execute, the concept of a split timeline. But let us assure you now, it was time well spent recuperating, planning, and continuing work on the awesome game that is Panzer Corps 2.

#Panzer corps 2 moscow series
The first five chapters in the series came out in pretty rapid succession, but then there was many months passing after the 1942 campaign released.įor that, all we can give you is our apologies. No, not this Elephant with its 8.8cm gun.īut rather, the time gap since the last Axis Operations installment. Greetings, Panzer Generals! Before we begin with this Developer Diary, we thought it to be important to address the elephant in the room. Panzer Corps 2 - Axis Operations 1943 - Dev Diary 1
